Allocations in Rust: Compiler optimizations
Up to this point, we've been discussing memory usage in the Rust language by focusing on simple rules that are mostly right for small chunks of code. We've spent time showing how those rules work themselves out in practice, and become familiar with reading the assembly code needed to see each memory type (global, stack, heap) in action.
Throughout the series so far, we've put a handicap on the code. In the name of consistent and understandable results, we've asked the compiler to pretty please leave the training wheels on. Now is the time where we throw out all the rules and take off the kid gloves. As it turns out, both the Rust compiler and the LLVM optimizers are incredibly sophisticated, and we'll step back and let them do their job.